TFT Set 12 - Traits
Compilation of all Origins/Classes in Teamfight Tactics Set 12, including detailed information, activation thresholds, and the list of champions belonging to each Origin/Class.
Witchcraft
origin
Witch Abilities apply a curse to enemies for 4 seconds. When a cursed enemy dies, the curse spreads to the nearest enemy.
Cursed enemies become:
Cursed enemies become:
- 2 smaller, losing 150
- 4 AND green, taking 4% of their max Health as magic damage per second
- 6 AND frail, taking 25% bonus true damage from Witches
- 8 AND a frog, stunned for 2 seconds every 8 seconds. All other curse effects are increased by 50%.
Arcana
origin
Use the Arcana signifier item to choose a High Arcana champion. Each Arcana grants power based on a different condition.
Gain power for:
Ahri: Fielding 3-star champions.
Hecarim: Equipping items.
Tahm Kench: Activating traits.
Xerath: Purchasing Charms.
Gain power for:
Frost
origin
Frost champions gain Ability Power and Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.
- 3 16 , 1 soldier
- 5 35 , 2 soldiers
- 7 50 , 3 soldiers, soldiers explode on death
- 9 80 , 4 soldiers, explosion power doubles
Hunter
class
Hunters gain Attack Damage, increased the first time they get a takedown each combat.
- 2 15% , 35% after takedown
- 4 40% , 70% after takedown
- 6 70% , 110% after takedown. Also gain 20% .
Best Friends
class
Norra summons Yuumi to help your team! She can be attached to allies by holding her over them. Yuumi shares her Ability Power with Norra and dies when Norra does.
Druid
origin
Wukong does not have a trait bonus, but instead has a powerful Ability and increased stats.
Scholar
class
Scholars gain bonus Mana on attack and Ability Power.
- 2 3 per attack, 10
- 4 5 per attack, 15
- 6 10 per attack, 20 , and Abilities heal an ally for 15% of damage dealt
Multistriker
class
Multistrikers' attacks have a chance to trigger 2 extra attacks.
- 3 30% chance
- 5 60% chance
- 7 70% chance; heal 3% max Health every attack
- 9 100% chance; heal 10% max Health every attack
Bat Queen
class
When Morgana's bats kill an enemy, they have a 40% chance to abduct a 1-star copy of it.
Warrior
class
Warriors gain Omnivamp and Damage Amp. When Warriors drop below 70% health, they gain double .
- 2 10% , 10%
- 4 18% , 18%
- 6 25% , 25% , also gain 20% Durability
Chrono
origin
Chronos gain 15 Ability Power.
Combat start: begin a 14 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect:
Combat start: begin a 14 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect:
- 2 Your team heals 20% ; Chronos gain 20
- 4 AND freeze time for 3 seconds, Chronos keep fighting and gain 45
- 6 Freeze time for 4 seconds, your team heals 100% ; Chronos keep fighting and gain 80 and 40%
Incantor
class
Your team gains 10 Ability Power.
When Incantors attack or cast, all Incantors gain stacks of up to 40. Every other attack grants 1 stack, and each Ability cast grants 3 stacks.
When Incantors attack or cast, all Incantors gain stacks of up to 40. Every other attack grants 1 stack, and each Ability cast grants 3 stacks.
- 2 1 per stack
- 4 2 per stack; your team gains 30
Ascendant
class
-
1
Ascendant Charms can appear in your shop. The odds increase by 8% after player combat, up to 40%. When you buy one, the odds reset.
Current Odds: 30%
Faerie
origin
Faeries gain Health and create special items that become stronger with trait tiers.
- 3 200 , Gain Queen's Crown that grants 30% Damage Amp
- 5 400 , Crown 45% , Gain Queenguard's Armor
- 7 600 , Crown 55% , Gain a 2nd Crown
- 9 900 , Crown 75% , Items become Radiant
Preserver
class
Your team heals for a percent of their max Health every 3 seconds. If they're full Health, restore Mana instead.
Preservers gain double the amount.
Preservers gain double the amount.
- 2 2% or 3%
- 3 4% or 5%
- 4 6% or 7%
- 5 9% or 11%
Vanguard
class
Vanguards gain 10% Durability while Shielded.
Combat start and at 50% Health: Gain a Shield for a percent of max Health for 10 seconds.
Combat start and at 50% Health: Gain a Shield for a percent of max Health for 10 seconds.
- 2 18% max Health
- 4 30% max Health
- 6 50% max Health; 15% while Shielded
Eldritch
origin
When your team loses 20% of their Health, an Old God awakens. It gains 25% Health and 12% Ability Power for each Eldritch star level.
- 3 The Tainted Golem
- 5 The Dark Monolith
- 7 The Many-Eyed Beast
- 10 The Stormbringer
Shapeshifter
class
Shapeshifters gain max Health. After their first Ability cast, they triple this effect.
- 2 10%
- 4 16%
- 6 24%
- 8 30% , and heal 3% every 2 seconds
Blaster
class
Blasters gain Damage Amp, which increases for 3 seconds after casting their Ability.
- 2 15% ; 30% during burst
- 4 35% ; 60% during burst
- 6 60% ; 100% during burst
Bastion
class
Your team gains 10 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
- 2 15
- 4 40
- 6 75
- 8 140 and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions die
Ravenous
origin
Briar gains 1% Damage Amp for each player health you are missing. Each round, gain a Light Snack to give her 180 in exchange for 3 of your player health.
Dragon
origin
- 2 Dragon attacks and Abilities 1% Burn and Wound enemies for 5 seconds.
- 3 The power of friendship upgrades all dragon Abilities!
Honeymancy
origin
Honeymancers gain 5 Bees that deal magic damage to their target every 3 seconds. Each Bee deals damage based on the damage a Honeymancer deals and takes.
When a Honeymancer dies, they leave 2 Bees that follow nearby Honeymancers for the rest of combat.
When a Honeymancer dies, they leave 2 Bees that follow nearby Honeymancers for the rest of combat.
- 3 6% of damage dealt, 3% of damage taken
- 5 8% of damage dealt, 4% of damage taken
- 7 15% of damage dealt, 10% of damage taken. Bees deal damage twice as often.
Portal
origin
Combat start: Portal champions Shield for 15 seconds.
Objects from other dimensions fly out of a portal every few seconds to help allies and disrupt enemies. The portal becomes 8% stronger for each Portal champion's star level.
Objects from other dimensions fly out of a portal every few seconds to help allies and disrupt enemies. The portal becomes 8% stronger for each Portal champion's star level.
- 3 200 Shield, Small portal
- 6 450 Shield, Medium portal
- 8 700 Shield, Large portal
- 10 1500 Shield, GIGA portal
Mage
class
Mages cast their Abilities twice and have modified total Ability Power.
- 3 75%
- 5 90%
- 7 110%
- 10 140% , Mages cast MUCH more frequently
Sugarcraft
origin
Sugarcrafters build a layer cake from sugar. Gain sugar for each component your champions are holding after player combat.
They gain Attack Damage and Ability Power, increased by 10% for each cake layer. When the cake has reached 7 layers, gain treats instead!
They gain Attack Damage and Ability Power, increased by 10% for each cake layer. When the cake has reached 7 layers, gain treats instead!
- 2 2 sugar, 20
- 4 4 sugar, 30
- 6 6 sugar, 35 , team gains 50
Pyro
origin
Your team gains 3% Attack Speed. Pyro champions gain more and execute enemies under 10% Health.
For each kill, Pyro champions create an infernal cinder that you collect the next round. For every 5 cinders you collect, your team gains 2% more .
For each kill, Pyro champions create an infernal cinder that you collect the next round. For every 5 cinders you collect, your team gains 2% more .
- 2 10%
- 3 25%
- 4 40%
- 5 55% and execute under 15% Health