TFT Set 12 - Augments
Compilation of all augments in the current Teamfight Tactics Set 12, including detailed information on each augment.
All That Shimmers+
Open an Armory and choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7.
Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 2 Attack Damage, and 1.5 Ability Power.
All That Shimmers
Open an Armory and choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.
Zap Attack
Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 5 seconds and on every Ability cast.
Aggressive Preservation
Your Preservers gain both Mana and Health restoration from the trait. Preservers gain 15% Damage Amp. Gain a Bard and a Zilean.
Draconic Mastery
Dragons gain 10% Health and 18% Attack Speed. After Dragons score 60 champion takedowns, gain a Smolder. Gain a Nomsy and a Shyvana.Takedowns: 0
Scholar Crest
Gain a Scholar emblem and an Ahri.
Potions 201
Witch curses last forever. Witch Abilities also curse the nearest uncursed champion. If all champions are cursed, Witches gain 20% Attack Damage and Ability Power. Gain a Poppy and a Cassiopeia.
Practice Partners
Whenever a Mage casts an Ability, they grant 5 Mana to the nearest ally. Gain a Soraka and a Galio.
Sugarcraft Crest
Gain a Sugarcraft emblem and a Rumble.
Witchy Wallop
Gain a 2-star Poppy. Your strongest Poppy's Ability no longer Shields, but strikes 3 times, dealing 80% of the original damage.
Molten Caramel+
Gain 2 Rumbles. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp.
Eternal Growth+
Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Shapeshifters gain 60 Health now. Gain an Elise and a Jayce.
Chrono Crest
Gain a Chrono emblem.
Deja Vu+
Gain 2 Galios. Your strongest Galio gain +3 Range and gains 15 Mana and 5 Ability Power on each attack. His spell deals 125% increased damage but no longer stuns or reduces damage.
Bee-st Friends
Honeymancers gain 1 more Bee. When Bees jump to a new Honeymancer, the Honeymancer gains a 10% max Health Shield. Gain a Blitzcrank and a Kog'Maw.
Caramelized Comforts
Sugarcrafters gain 60 Health and 10% chance to drop 1 gold on kill for each component they hold. Gain a Soraka and a Rumble.
Fast Forward
After casting an Ability, Chronomancers gain 40% Attack Speed and 15% Omnivamp for 3 seconds. Gain a Jax and a Zilean.
Portal Crest
Gain a Portal emblem.
Eternal Growth
Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Gain an Elise and a Jayce.
Frost Crest
Gain a Frost emblem.
Cauterize
Pyromancers' attacks deal 5 bonus magic damage for every 3 cinders collected. Gain an Akali and a Shen.
Sweet Tooth+
Gain 2 Nunus. Your strongest Nunu gains 100 Health and deals 2% bonus damage per 150 Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health.
Witchcraft Crest
Gain a Witchcraft emblem.
Press The Attack
Your Multistriker's attacks apply a stack on their target for 5 seconds. Every 3rd stack deals true damage equal to 4% of the target's max Health. Gain a Kassadin and an Ashe.
School Mascot
The Eldritch summon holds a beneficial item. The summon gains bonus 10% Health and 10 Ability Power. Gain an Elise and a Syndra.
Raid Boss
Combat start: Your strongest Bastion gains 20% Health. When other units die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu.
Shields Up
Your Vanguards have 30% stronger shields. Vanguards become immune to crowd control for 6 seconds whenever they gain a shield. Gain a Rumble and a Blitzcrank.
Hunter Crest
Gain a Hunter emblem and a Kog'Maw.
Multistriker Crest
Gain a Multistriker emblem.
Hunting Frenzy
Your Hunters execute enemies below 10% health and gain 5% Attack Speed. Gain a Twitch and a Kog'maw.
Pyro Crest
Gain a Pyro emblem.
Shapeshifter Crest
Gain a Shapeshifter emblem and a Shyvana.
Bastion Crest
Gain a Bastion emblem and a Nunu.
Transfiguration
Gain a random component. For every 3 Charms you purchase this game, gain another component (max +4).(Charms: 3)
Arcane Conduit
Arcana champions deal 10% bonus damage. If they start combat holding 2 items, they gain a recommended 3rd completed item. Gain an Ahri and a Hecarim.
Spin To Win
Gain 2 Wukongs. Your strongest Wukong's Ability scales with Attack Damage instead of resists. After each cast, Wukong gains stacking 12% Attack Damage and 20% Attack Speed.
Honeymancy Crest
Gain a Honeymancy emblem.
Spider Queen
Gain a 2-star Elise. Your strongest Elise's Ability no longer Stuns, but poisons her target and the 2 closest enemies with 120% damage over 4 seconds.
Vanguard Crest
Gain a Vanguard emblem and a Rumble.
Warrior Crest
Gain a Warrior emblem and an Akali.
Higher Education
Every time your Scholars spend 80 Mana, all Scholars gain 12% Attack Speed. Gain a Zoe and an Ahri.
Winter is Coming
The Frost trait also grants 1 placeable Frost Wolf equipped with a Protector's Vow. The wolf gains 15% Attack Speed and 150 Health per Frost tier. Gain a Warwick and a Zilean.
Royal Guard
Every 3 seconds, all Faeries restore 3% max Health, and the Faerie Queen gains 1% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana.
Faerie Crest
Gain a Faerie emblem.
Mage Crest
Gain a Mage Emblem and a Galio.
Eldritch Crest
Gain an Eldritch emblem and a Nilah.
Preserver Crest
Gain a Preserver emblem and a Zilean.
Deja Vu
Gain a Galio. Your strongest Galio has +3 range and gains 15 Mana and 5 Ability Power on each attack. His Ability deals 125% more damage, but no longer stuns or reduces damage.
Arcana Crest
Gain an Arcana Emblem, an Ahri, and a Hecarim.
Molten Caramel
Gain a Rumble. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp.
High Horsepower
Gain a 2-star Lillia. Your strongest Lillia gains 125% Attack Speed and moves 150% faster. Her Ability deals 260% bonus damage, but only hits 1 target.
Blaster Crest
Gain an Blaster emblem.
Pillar of Flame
Gain 2 Shens. Your strongest Shen's Ability no longer grants damage reduction, but now summons a large molten pillar that damages enemies in a large line.
Sweet Tooth
Gain a Nunu. Your strongest Nunu gains 100 Health, 2% Damage Amp per 150 Health, and his heal scales with Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health.
Incantor Crest
Gain an Incantor emblem and a Syndra.
Three's a Crowd
Your team gains 75 Health for each unique 3-cost champion on your board.
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Crash Test Dummies
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.
Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 2% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Big Gains
Your units gains 100 bonus Health, and permanently gains 12 Health every 2 takedowns.
You Have My Bow
Gain a Recurve Bow. Your units gain 12% Attack Speed.
Blossoming Lotus I
Your team's Abilities can critically strike. Every 3 seconds, your team gains 5% Critical Strike Chance.
Explosive Growth+
At the start of the next 4 rounds, gain 11 XP.
Explosive Growth
At the start of the next 4 rounds, gain 8 XP.
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Unified Resistance II
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
Martyr
Whenever one of your allies die, your team heals for 9% of their max Health.
A Golden Quest
The first time you have 175 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
Spellblades
Whenever one of your champion casts, their next attack deals bonus magic damage equal to 120% of their Ability Power.
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Worth the Wait
Gain a random two-star 1-cost champion. After 1 rounds, gain another copy of them at the start of each round for the rest of the game.Champion: 1
Combat Caster
Your team gains 80-160 Shield for 3 seconds after casting their Ability. The Shield amount scales with round of the game.
Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.
Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.
Keepers II
Combat start: grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
Built Different II
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).
Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Stand United II
Your units gain 3% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.
Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Trait Tracker
The first time you activate 7 non-unique traits for 1 combat, gain 6 random emblems.
Learning to Spell
Your team gains 12 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Fortune Favors the Bold
Winning combat against a player will give bonus orbs. The longer your loss streak, the bigger the payout.
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Support Cache
Choose 1 of 4 Support items.
Raining Gold+
Gain 18 gold now and 1 gold every round.
Prizefighter
Gain 2 item component(s). Every 5 wins gives you an item component.
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 9 gold.
Combat Bandages II
The first time each ally unit falls below 60% health, they restore 170-350 health (based on stage) over 2.5 seconds.
Ascension
After 15 seconds of combat, your units gain 60% Damage Amp.
Pandora's Items II
Round start: items on your bench are randomized.Gain 2 random components.
Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.
Pumping Up II
Your team gains 10% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: 0%)
Vertically Inclined
Your team gains 9% Damage Amp.Gain 18% Damage Amp instead if you have less active non-unique traits than your opponent.
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Raining Gold
Gain 8 gold now and 1 gold every round.
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
You Have My Sword
Gain a B.F. Sword. Your units gain 15% Attack Damage.
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
Two Tanky
When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max health Shield for 6 seconds. When you 3-star, gain a 2-star copy.
Dragon's Spirit
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.
Sleight of Hand
Gain a Thief's Gloves. Champions holding this item gain 100 Health and 20% Attack Speed.
Double Down
After each player combat, gain gold equal to the length of your win or loss streak (max 4 gold).
Trade Sector
Gain a free Shop reroll every round. Gain 1 gold.
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
Row Rejuvenation II
Your team has 10% Omnivamp, increased by 2% for every champion that starts combat in that same row.
Balanced Budget
At the start of the next 4 rounds, gain 7 gold.
Avenge The Fallen
After 3 allies die, your team gains 28% Attack Damage, 28 Ability Power, 28 Armor, and 28 Magic Resist.
Balanced Budget+
At the start of the next 4 rounds, gain 10 gold.
Three's Company
Gain 5 random 3-cost champions.
Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.
Portable Forge
Choose 1 of 4 Artifacts.
Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.
Two Healthy
Your team gains 80 Health for each unique 2-cost champion on your board.
Spellweaver Crest
Gain a Spellweaver Emblem and a Brand.
Nightfall
Nightbringers take 30% max health damage at the start of combat, and gain additional 30% max Health shield and 10% bonus damage when the trait activates. Gain a Yasuo.
Death Approaches+
Gain a 2-star Thresh. Your strongest Thresh's Ability now pulls himself to his target, empowers his next attack to deal 300% Ability Power as bonus magic damage, and Mana cost is reduced by 60 (down from 120).
Brawler Crest
Gain an Brawler Emblem and a Sett.
Cannoneer Crest
Gain a Cannoneer Emblem and a Tristana.
Fiendish Farewell
Whenever a Hellion dies, the portal casts a fireball dealing 66-666 magic damage (based on stage). At 6 Health, heal 6 at the end of combat. Gain a Kennen.
The Bloodharbor Zealot
Gain a Pyke. Your strongest Pyke's Ability deals 180% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns.
Skirmisher Crest
Gain a Skirmisher Emblem and an Olaf.
Abomination Crest
Gain an Abomination Emblem and a Brand.
The Phoenix and the Bear
Gain 2-star Udyr. When your strongest Udyr transforms, gain bonus effects:Reduce Mana cost by 10.
Turtle: Deal Magic Damage in a cone.
Tiger: Stun the enemy.
Mystic Crest
Gain a Mystic Emblem and a Lulu.
Redeemed Crest
Gain a Redeemed Emblem and a Syndra.
Forgotten Arsenal
For each active tier of the Forgotten trait, gain a different Shadow Support item. Gain a Thresh.Shadow Support items give powerful bonuses to allies at a cost.
Ironclad Crest
Gain a Ironclad Emblem and a Nautilus.
Renewer Crest
Gain a Renewer Emblem and a Soraka.
Dawnbringer Crest
Gain a Dawnbringer Emblem and a Gragas.
Hellion Crest
Gain a Hellion Emblem and a Kennen.
The Sentinels of Light
Whenever the Sentinel shield is passed to a new target, all Sentinel units gain 11% Attack Speed, stacking up to 12 times. Gain an Olaf and a Senna.
The Bloodharbor Zealot+
Gain a 2-star Pyke. Your strongest Pyke's Ability deals 200% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns.
Night's Wrath
Gain a Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage.
Legionnaire Crest
Gain a Legionnaire Emblem and an Irelia.
Morning Dew
Once per combat at 50% Health, Dawnbringers gain 60 Mana over 5 seconds. Gain a Nidalee.
Equestrian Training
Gain a 2-star Kled. Your strongest Kled gains 10% Damage Amp and the ability to remount after attacking or getting hit 9 times in dismounted state.
Death Approaches
Gain a Thresh. Your strongest Thresh's Ability now pulls himself to his target, empowers his next attack to deal 300% Ability Power as bonus magic damage, and Mana cost is reduced by 60 (down from 120).
Assassin Crest
Gain an Assassin Emblem and a Khazix.
Night's Wrath+
Gain a 2-star Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage.
Revenant Crest
Gain a Revenant Emblem and a Nocturne.
Invoker Crest
Gain a Invoker Emblem and a Syndra.
Cavalier Crest
Gain a Cavalier Emblem and a Hecarim.
Sentinel Crest
Gain a Sentinel Emblem and a Senna.
Egg-o-nomics
Draconic Eggs hatch into additional Gold. Gain a Sett and an Ashe.
Nightbringer Crest
Gain a Nightbringer Emblem and a Sejuani.
Draconic Crest
Gain a Draconic Emblem and a Zyra.
Knight Crest
Gain a Knight Emblem and a Thresh.
Road to Redemption
Redeemed units heal for 500 (split evenly) when a Redeemed ally dies. The first time you heal 12500 this way, gain a Redemption. Gain a Lux.(Current: 0)
Ranger Crest
Gain a Ranger Emblem and a Varus.
The Monstrous Chopper
The Monstrosity equips an axe! Its attacks now cleave in a cone in front of it for 50% of physical damage. Gain a Kalista and a Nunu.
Forgotten Crest
Gain a Forgotten Emblem and a Vayne.
Support Golem I
Gain 1 Golem that fights for your team, holding 1 permanently attached Support item(s).
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items).
Item Collector I
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.
Tiny Titans
Increase your current and max player health by 30.
Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
Missed Connections
Gain a copy of each 1-cost champion.
Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Stimpack
Gain 4 components after you lose 50 player health.(Health lost this game: 0)
Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.
Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more. (current Attack Speed: 0%)
Unified Resistance I
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
Final Resistance
Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds.
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.(Current: 0)
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
Item Grab Bag I
Gain 1 random completed item.
Placebo
Gain 15 gold. Your team gains 2% Attack Speed.
Tri Force I
Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.
Iron Assets
Gain a component anvil and 4 gold.
Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Stationary Support I
After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).
Exiles I
Your units that start combat with no adjacent allies gain a 20% max Health shield for 10 seconds.
Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.
Find Your Center
Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.
Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.
Keepers I
Combat start: grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Blistering Strikes
Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Silver Spoon
Gain 10 XP.
The Golden Remover
Gain a Golden Remover and component item anvil.
Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
Combat Bandages I
The first time each ally unit falls below 60% health, they restore 100-220 health (based on stage) over 2.5 seconds.
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.
Called Shot
Set your win streak to +4. Gain 4 gold.
Precise Planning
When you win or lose combat by 4 or fewer units, gain 2 gold next round.
Item Ladder
Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage.
Rolling For Days I
Gain 11 free Shop rerolls.
Silver Ticket
Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.
Lategame Specialist
When you reach Level 9, gain 33 gold.
Branching Out
Gain a random Emblem and a Reforger.
Placebo
Gain 8 gold. Your team gains 2% Attack Speed.
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Row Rejuvenation I
Your team has 8% Omnivamp, increased by 1% for every champion that starts combat in that same row.
Band of Thieves I
Gain 1 Thief's Gloves.
Featherweights I
Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.
Silver Veil
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.
Partial Ascension
After 15 seconds of combat, your units gain 30% Damage Amp.
Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.
Latent Forge
After 8 player combats, gain an Artifact anvil.
Multistriker Crown
Gain a Multistriker emblem, a Sparring Gloves, and a Kassadin.
Bastion Crown
Gain a Bastion emblem, a Steadfast Heart, and a Shen.
Preserver Crown
Gain a Preserver emblem, a Nashor's Tooth, and a Bard.
Vanguard Crown
Gain a Vanguard emblem, a Protector's Vow, and a Rumble.
Arcana Crown
Gain an Arcana Emblem, an Adaptive Helm, an Ahri, and a Hecarim.
Mage Crown
Gain a Mage Emblem, an Ionic Spark, and a Galio.
Incantor Crown
Gain an Incantor emblem a Jeweled Gauntlet, and a Syndra.
Scholar Crown
Gain a Scholar emblem, a Spear of Shojin, and a Bard.
Sugarcraft Crown
Gain a Sugarcraft Emblem, a Redemption, and a Rumble.
Blaster Crown
Gain an Blaster emblem, a Tear of the Goddess, and an Ezreal.
Chrono Crown
Gain a Chrono emblem, a Needlessly Large Rod, and a Zilean.
Frost Crown
Gain a Frost Emblem, a Chain Vest, and a Zilean.
Warrior Crown
Gain a Warrior emblem, a Hand of Justice, and an Akali.
Witchcraft Crown
Gain a Witchcraft emblem, a Hextech Gunblade, and a Cassiopeia.
Hunter Crown
Gain a Hunter emblem, a Runaan's Hurricane, and a Kog'Maw.
Honeymancy Crown
Gain a Honeymancy emblem, a Chain Vest, and a Nunu.
Pyro Crown
Gain a Pyro emblem, a BF Sword, and an Akali.
Shapeshifter Crown
Gain a Shapeshifter emblem, a Redemption, and a Shyvana.
Faerie Crown
Gain a Faerie emblem, a Giant Slayer, and a Tristana.
Portal Crown
Gain a Portal emblem, a Tear of the Goddess, and a Kassadin.
Eldritch Crown
Gain an Eldritch emblem, a Bloodthirster, and a Nilah.
Call to Chaos
Gain a powerful and random reward.Reward: 0
At What Cost
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
What the Forge
Completed items you own (except Tactician's Items and Emblems) are transformed into random Artifacts. Champions gain 60 Health per equipped Artifact. Gain 1 Artifact Anvil.
Marksman's Toolbox
Gain a Sniper's Focus. in 3 rounds, gain a Fishbones.
Tiniest Titan
Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster.
Giant and Mighty
Your team gets larger, gaining 300 Health and +4% max Health.
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
Tiny, but Deadly
Your team is 50% smaller, but moves and attacks 30% faster.
Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.
March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Blossoming Lotus II
Your team's Abilities can critically strike. Every 3 seconds, your team gains 15% Critical Strike Chance.
Hard Commit
Gain a random emblem. Now and and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.
Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another.
Hedge Fund
Gain 22 gold. Your max interest is increased to 10.
An Upgraded Adventure
After upgrading 4 champions to 3-star, gain a magnificent reward. Gain 2 1-cost champions.
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil.
Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
Spellcaster's Toolbox
Gain a Manazane. In 3 rounds, gain a Zhonya's Paradox.
Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 30 Health for each emblem they are holding.
Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%.
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold.
Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Dark Alley Dealings
Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.
Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: 0%)
Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.Champion: 1
Build a Bud!
Gain a random 3-star 1-cost champion and 8 gold.
Final Ascension
Your team gains 20% Damage Amp. After 15 seconds, this increases to 50% Damage Amp.
Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
Spoils of War III
Enemies have a 40% chance to drop loot when killed.
Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.
Caretaker's Chosen
As you level, gain more powerful items.Level 4: component anvil
Level 6: completed item anvil
Level 8: choose 1 of 5 Radiant items
Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
New Recruit
Gain +1 max team size and a Champion Duplicator.
Living Forge
Gain an Artifact anvil now and after every 9 player combats.
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
I'm the Carry Now
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.
Tiniest Titan+
Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster.Gain 15 gold now.
Redeemed Crown
Gain a Redeemed Emblem, a Hand Of Justice, and a Syndra.
Mystic Crown
Gain a Mystic Emblem, an Ionic Spark, and a Lulu.
Hellion Crown
Gain a Hellion Emblem, a Morellonomicon, and a Kennen.
Legionnaire Crown
Gain a Legionnaire Emblem, an Infinity Edge, and an Irelia.
Cavalier Crown
Gain a Cavalier Emblem, a Sunfire Cape, and a Hecarim.
Nightbringer Crown
Gain a Nightbringer Emblem, a Hand of Justice, and a Sejuani.
Knight Crown
Gain a Knight Emblem, a Gargoyle Stoneplate, and a Thresh.
Abomination Crown
Gain an Abomination Emblem, a Titan's Resolve, and a Brand.
Sentinel Crown
Gain a Sentinel Emblem, a Giant Slayer, and a Senna.
Draconic Crown
Gain a Draconic Emblem, an Archangel Staff, and a Zyra.
Invoker Crown
Gain a Invoker Emblem, a Spear of Shojin, and a Syndra.
Ranger Crown
Gain a Ranger Emblem, a Deathblade, and a Varus.
Brawler Crown
Gain an Brawler Emblem, a Bramble Vest, and a Sett.
Skirmisher Crown
Gain a Skirmisher Emblem, a Bloodthirster, and a Olaf.
Spellweaver Crown
Gain a Spellweaver Emblem, a Jeweled Gauntlet, and a Brand.
Forgotten Crown
Gain a Forgotten Emblem, a Guinsoo's Rageblade, and a Vayne.
Revenant Crown
Gain a Revenant Emblem, a Bloodthirster, and a Nocturne.
Cannoneer Crown
Gain a Cannoneer Emblem, a Guinsoo Rageblade, and a Tristana.
Dawnbringer Crown
Gain a Dawnbringer Emblem, a Warmog's Armor, and a Gragas.
Renewer Crown
Gain a Renewer Emblem, a Spear of Shojin, and a Soraka.
Assassin Crown
Gain an Assassin Emblem, a Last Whisper, and a Khazix.
Ironclad Crown
Gain a Ironclad Emblem, a Gargoyle Stoneplate, and a Nautilus.
Support Golem II
Gain 1 Golem that fights for your team, holding 1 permanently attached Support item(s).
Assassin's Toolbox
Gain a Prowler's Claw and an Infinity Edge.